Back Home Up Next

                                            Design Patterns

In the following chapters a number of design patterns are described.

1. Introduction
2. Abstract Factory

3. Builder

4. Factory Method
5. Prototype

6. Singleton

7. Adapter

8. Bridge

9. Composite

10. Decorator

11. Facade

12. Flyweight

13. Proxy

14. Chain of Responsibility

15. Command

16. Interpreter

17. Iterator

18. Mediator

19. Memento

20. Observer

21. State

22. Strategy

23. Template Method

24. Visitor

 

 

  Part 5: Design Patterns   Overview

            
Introduction

Home | Highlights of Elisa | Integrating Different Paradigms | Getting Started with Elisa | Demo's  | What is Domain Orientation | Bibliography | Copyright | News | Contact | Contents

Language Description:

Lexical Elements | Basic Data Types and Expressions | Definitions | Streams | Backtracking | Statements and Special Expressions | Arrays | Lists | Descriptors | Components | Collections | Generic Components | Terms | Categories | Types | Built-in Definitions | Higher-order Definitions | External Interfaces | Index 

Data Structures: Sequences | Examples involving Lists | Trees | Graphs | Searching State Spaces | Language Processing | Knowledge Representations
Domain Modeling:

Domain Modeling | Concepts | Domain Definitions | Domain Operations | Domain Implementations | Systems | Case study: an Order processing system | Case study: an Airport Support system | Domain Orientation versus Object Orientation

Design Patterns:

Introduction | Abstract Factory | Builder | Factory Method | Prototype | Singleton | Adapter | Bridge | Composite | Decorator | Facade | Flyweight | Proxy | Chain of Responsibility | Command | Interpreter | Iterator | Mediator | Memento | Observer | State | Strategy | Template Method | Visitor 

 

click tracking

 

Send me your comments

 

This page was last modified on 02-11-2012 14:44:46   

free hit counter